And, by the way, don't compare Log Horizon and Sword Art Online. In the former, even at the end of Season 2, we know that the humans are now in a virtual world, but are still adapting. They're essentially immortal (revive at the nearest registered Cathedral), but the NPCs are essentially mortals with emotions and real intelligence, so they are social issues which arise from this.
Season 2, however, makes a subtle flip by focusing on the low-level children Adventurers (humans now trapped). They have less experience in teh game, but the subtle hint is that as human beings, we learn life as we grow, and even though we don't ask to be there, we don't generally ragequit it.
So there is a subtle anti-suicide message in there, and a few other things.
Empathy and meaning: empathion is the carrier of memories, or short stories which illustrate a portion of experience. This is apparently also the carrier of intelligence and meaning.
Ranks of intelligence: they define "harvesters" as having rank 2 intelligence, "observers" as rank 3, and the beings know as "navigators" as having summoned humans into this hybrid world or virtual and physical in order to overcome a barrier which the navigators were facing in their own evolution.
The moon, which plays a part in revival in Log Horizon (and also Bible Black, but that's another, unrelated anime, and itself based on Cowley/Azariah stuff) contains a pool which collects empathion during the revival process. As a results, humans lose their memory of the physical/natural world gradually.
They are a lot of other subtle things which show that it is food for both thought and insightful contemplation.
Furthermore, the whole anime is a good design demo for an MMO that I might actually play. Of course it is based on existing stuff, I suppose, but, video of WoW and such just makes it look boring, even in trailers. LH/ Elder Tales is more like Dot/Hack, I suppose (.Hack I think is the "official, correct" spelling like I give two fucks). But as far as I know that is only an offline JRPG/Anime/franchise which simulates an online game rather than acts as a thick client for one.
In related news, people still play MUDs. But I can't read that fast and if I could, I'd just use the time to read ebooks or something. Even financial statements due to my plans to become a banker.
The empathion thing is the part that I wanted to share with you all. Although ironically I don't remember when, we were discussing transmission of meaning and how words limit it, and it seems so far that only the Navigators grasp the technologies used to transmit meaning, although this is not sufficient for them to generate the actual meaning.
Futhermore, the concept of moon-based command/control or revival/empowerment is part of everything for Fourth Way to "ancient" (if you really believe teh world is more than 100 years old and we're not in the fifth Matrix - ) traditions, so, I like how they sorta put a new spin on it.
And sorry, localroger, they don't mention sex orgies at all, even though TBH the Novasphere-enabled Elder Tales MMO is actually very much like the post-singularity world in many ways. Perhaps because nobody has access to a daemon to just alter it to their bidding, but more likely because they want to exclude sex and excessive violence to get as much market share as possible.
So, I would encourage you all to check it out. It is better made than my favorite satire/anime, C: The Money of Soul and Possibility Control, and more enjoyable, although Season 2 was less action and much more exposition and detail about the world, I can't disagree with the focus on development.
And if I want action, there's always Bleach, which may have its own deep lessons but superficially is just sword fighting every single episode, so hurray for that.
And fugging 366 episodes of it. Imagine if that was live action made in Hollywood, they'd have to annex a country for all its oil reserves to pay for it. Perhaps by using Predator drones, but that would be okay because The Empire, ne?