initially this was for desktop backgrounds. one particularly epic game of starcraft demanded memorializing. now the nice thing with starcraft is the replay feature. that shot is very "staged" in the sense that i could pause the action and move the camera however i liked, in this case to maximize the number of queens in frame. other games are low key enough that you'll be able to engage in similar staging techniques, but what about in-game action where there is no replay and the game won't patiently wait while you align your foreground elements? enter action photography.
RPGs take me forever to play because i take a very "do everything" approach. along with the intrinsic enjoyment of thorough exploration, i find this makes the end game a lot easier to play. the resolution of the storyline is so much more enjoyable when you don't have to repeat the end boss sequence twenty times. it also allows the smidgen of time needed to set up your frame when epic shit goes down and you want to nail that badass screen.
more than time and framing, you place your trust in the law of averages and spam that prntscrn. the previous was one of six attempts to properly capture the awesomeness of the moment (one of the rejects nicely captures my "target the muzzle flash" approach to dragon hunting). i was lucky in that this particular dragon was more than happy to circle and resume his perch on the college gate and thus maintain the scene. i managed to snag its death roar by hovering my left hand over the prntscrn key before letting the last arrow fly. staging the soul surfeit was less simple as i had to run up and then set the frame. i wanted to get the entire archmage tower in there but what are you gonna do?
quicksave before hand and do it over and over again until you get it right. alas, didn't think of it.
obligatory awkward positioning.
link to album if hot-linking doesn't work.